𝐂𝐡𝐚𝐩𝐭𝐞𝐫 𝟐𝟏: 𝐑𝐞𝐦𝐚𝐫𝐤𝐚𝐛𝐥𝐞 𝐀𝐜𝐡𝐢𝐞𝐯𝐞𝐦𝐞𝐧𝐭𝐬
This time, I got 32,580 DP.
Nearly 30,000 DP of that came from killing the true equipment user.
I guess it’s true that those with unique skills are on a different level, huh?
Next, the various items.
The biggest one is the [Mithril Spear] that the true equipment user casually let go of during the battle with the Goblin Champion.
The true equipment user abandoned ownership and fled the scene, and I managed to recover it with the dungeon’s recovery function before the goblins could pick it up.
The dungeon’s recovery function can only recover items that have no owner or are owned by me.
Well, the timing was good.
As for the use of this spear, I crushed the mithril tip and used it as a material for the Living Armor-senpai.
Then, the Living Armor-senpai’s chest center turned into mithril.
It’s just like that thing that glows for 3 minutes in Ultr◯man.
Even with just that, the status has increased considerably.
As expected of mithril.
It’s a higher-ranking metal than black iron.
Well, there seems to be even higher-ranking metals like orichalcum.
Another notable item is the waist pouch that the true equipment user had on his waist.
As expected, it was the same [magic tool storage] that the middle-aged zombie had.
Well, I noticed it when he took out a lantern from inside.
Since it’s a rare item (probably), I’ll keep it.
I now have two of them, including the one the middle-aged zombie had, and I believe they will both come in handy someday.
If necessary, I won’t hesitate to convert them.
Also, there’s one piece of equipment that I decided to keep, even though it’s not particularly rare.
It’s the full set of equipment that a woman named Ana, who died on the poisonous floor, was wearing.
The reason is that Ana’s body shape and style were similar to mine.
In other words, I’m keeping it because I might wear it someday.
I don’t plan to stop being a shut-in, but there might be a time when I have to appear in public for some reason.
For that time.
Well, I don’t really want that time to come, to be honest.
By the way, this equipment was completely contaminated with poison, so I quickly created an isolated room without an entrance in the residential floor, just like the golem production room, and placed a golem there.
I had the golem scrub the equipment along with the waist pouch.
Once it’s cleaned, I’ll recover it with the item recovery function and store it in a newly created warehouse-like room with the items I’ve collected so far.
It will remain unused until it’s needed.
Next, the experience points.
This also became incredible, probably because I defeated someone with a unique skill.
My Lv went up from 15 to 25.
My MP exceeded 20,000.
There was one discovery regarding experience points.
Actually, when a woman died from the poison trap, my Lv went up by one.
This means that not only killing monsters but also killing with traps and such gives experience points to the dungeon master.
I think this is a rather significant discovery.
However, it’s unclear whether I can absorb the experience points of those who died in the dungeon without my involvement, such as the goblins killed by the intruders this time.
As a dungeon master, it wouldn’t be surprising if I could absorb the experience points of everyone who died in the dungeon, but I’m looking forward to the opportunity to verify this in the future.
Finally, the last result.
Just like last time, it’s the corpses.
For now, I quickly converted the seemingly useless goblin corpses and the two women’s corpses.
I could have used the women’s corpses as traps, but considering the cost-effectiveness, I decided against making high zombies.
If I get a strong woman’s corpse, I’ll reconsider it at that time.
So, what was left was a single dead body of the true equipment user.
Until a while ago, he was like a porcupine with arrows stuck all over his body, but the dungeon trap arrows mysteriously disappear after a certain amount of time, so now he’s just a bloody corpse.
The trap arrows have an infinite number of shots, and they’re really mysterious.
I wonder if a zombie created from this corpse using High Zombie would be able to use its unique skill.
I think the possibility is fifty-fifty.
Even if zombified, the skills remain, so it wouldn’t be surprising if the unique skill remained as well.
So, I decided it was worth a gamble and created a High Zombie using the dead body of the true equipment user.
The DP consumption is higher than when I created the middle-aged zombie.
Does this mean that the creation of a High Zombie requires additional DP proportional to the strength of the person when they were alive?
. . .Well, it can’t be helped.
It’s a waste, but it’s a necessary expense.
So, I paid the DP and created the High Zombie again.
Just like when I created the middle-aged zombie, a magic circle appeared around the corpse, and the dead body of the true equipment user rose up.
🔹𝘼𝙬𝙚𝙗𝙨𝙩𝙤𝙧𝙞𝙚𝙨.𝙘𝙤𝙢 ― 𝙄𝙣𝙙𝙪𝙡𝙜𝙚 𝙞𝙣 𝙖 𝙘𝙤𝙡𝙡𝙚𝙘𝙩𝙞𝙤𝙣 𝙤𝙛 𝙩𝙧a𝙣𝙨𝙡𝙖𝙩𝙚𝙙 𝙣𝙤𝙫𝙚𝙡𝙨 𝙬𝙞𝙩𝙝 “𝙙𝙖𝙞𝙡𝙮 𝙪𝙥𝙙𝙖𝙩𝙚𝙨” 𝙖𝙣𝙙 𝙚𝙭𝙘𝙡𝙪𝙨𝙞𝙫𝙚 𝙖𝙘𝙘𝙚𝙨𝙨 𝙩𝙤 𝙖𝙙𝙫𝙖𝙣𝙘𝙚𝙙 𝙘𝙝a𝙥𝙩𝙚𝙧𝙨🔹
𝐇𝐢𝐠𝐡 𝐙𝐨𝐦𝐛𝐢𝐞 𝐋𝐯𝟒𝟎 (𝐥𝐨𝐜𝐤)
𝐌𝐚𝐠𝐢𝐜𝐚𝐥 𝐏𝐨𝐰𝐞𝐫: 𝟒𝟒𝟏
𝐌𝐚𝐠𝐢𝐜 𝐑𝐞𝐬𝐢𝐬𝐭𝐚𝐧𝐜𝐞: 𝟒𝟓𝟖
[𝐌𝐏 𝐀𝐮𝐭𝐨 𝐑𝐞𝐜𝐨𝐯𝐞𝐫𝐲: 𝐋𝐯𝟐][𝐒𝐩𝐞𝐚𝐫 𝐓𝐞𝐜𝐡𝐧𝐢𝐪𝐮𝐞: 𝐋𝐯𝟔][𝐅𝐢𝐫𝐞 𝐌𝐚𝐠𝐢𝐜: 𝐋𝐯𝟒][𝐈𝐜𝐞 𝐌𝐚𝐠𝐢𝐜: 𝐋𝐯𝟒][𝐒𝐭𝐞𝐚𝐥𝐭𝐡: 𝐋𝐯𝟔]
“I did it!”
I couldn’t help but let out a voice.
The created High Zombie has the unique skill [True Equipment] as expected.
It’s a good thing to have a strong tool at hand.
The created true equipment user zombie was left on the second floor to recover for the time being.
This zombie recovers HP due to the effect of [Immortal Hero], so it doesn’t need to be repaired with DP like a normal zombie.
It’s cost-effective and nice.
From now on, I’ll use it to my heart’s content.
By the way, zombies don’t automatically recover HP, but for some reason, they do recover MP normally.
Even the middle-aged zombie without MP auto recovery has its MP recovered after a night of using Arts.
It’s truly mysterious.
Together with the mystery of the traps, I could create the Seven Wonders of the Dungeon if I had about five more.
Anyway, this battle is completely over now.
I’ll take a bath and go to bed.